The abandonment of Vloxlands

After heavy consideration I've come to the conclusion that I want to stop the development of Vloxlands. Lately whenever I thought about working some more on the game, my mood sank down because of the huge amount of features I wanted to be implemented by the end of the year.
I bit more off than I could chew with this project.
On the other side though I learned a ton about libgdx, 3d, and ai. This knowledge will boost my upcoming creations and help me improve.
Also I plan on doing a RTS focused libgdx based framework to simplify RTS games' ai and common things like resource management, pathfinding and state machines.
My next (and small!) project is going to be a 2(.5?)D singleplayer PvE Assassin slaughter game. It will be inspired by the playstyle of my favorite League of Legends Champs (Katarina, Zed) and a hopefully unique touch.
September 17, 2014

Users reset

Since not really anyone uses the site or accounts, i reset them. When registering now you will be prompted to enter your e-mail address as well.
July 19, 2014

The new Site was pretty much never finished in the first place.
I wanted to have an extensive permission system for users and many awesome features. But it never went that far.
For this new version I've updated the visuals (as you can clearly see) and also focus only on things I truly need.
I want to present the software and games I made, post in a miniature blog and have users registring to use my products.
July 19, 2014