1. Social Gaming
    1. 1. Digital Games
      1. Ludology
      2. Play
      3. Game
      4. Types of games
      5. Genre critique (Järvinen)
      6. Motivation
      7. Emotions
      8. Engagement
      9. Flow
      10. Social play
      11. Player communities
    2. 2. Social Media, Social Context
      1. Web 2.0 (O'Reilly)
      2. Social Media service (MacKenzie)
      3. Social Media platform
      4. Social Media service / platform instance
      5. Social Software
      6. CSCW software
      7. Social Media
      8. Social Media classes
      9. Communication
      10. Social Media vs. Social games
      11. social ties
      12. Context
      13. Social computing
    3. 3. SNA: Social network analysis
      1. Clustering coefficient
      2. Centrality
      3. Vertex -> edge graph
      4. Vitality
      5. Random Walk (RWB) / current flow
      6. Feedback centrality
    4. 4. SNA: Dense subnetworks
      1. Groups
      2. Clique
      3. N-cliques, N-clubs, N-clans
      4. N-Plex
      5. N-Core
      6. LS-Sets
      7. Lambda-Sets
      8. Cohesion
    5. 5. SNA: Graph Clustering
      1. Quality measures
      2. Clustering Algorithms
      3. Modularity
    6. 6. Data Mining: Metric Clustering
      1. Profile data
      2. Types of clusterings
      3. K-means
      4. DBSCAN
      5. Fuzzy K-means
      6. GMM (Gaussian Mixture models)
    7. 7. Real world Networks: Properties & Models
      1. Properties
      2. Random Graph models
      3. Models of network growth
      4. Processes on Networks
    8. 8. Spatial properties of social relations
    9. 9. Social signal processing
      1. Processing chain
      2. Social intelligence (IT System)
      3. Socially aware computing
      4. Reality Mining (Alex Pentland)
      5. Definitions
      6. Gestures & Posture
      7. Personality Traits Encoding Systems
      8. Face & Eye Behaviour
      9. Space & Environment
    10. 10. Game Theory
      1. Basics
      2. Symmetric 2x2 Games
      3. Strategic Form Games
      4. Multi Stage Games
      5. Applications

Social Gaming

Maximilian Stark (mail@dakror.de), SS2018

Stand: 21.07.2018

Notiert sind nur Dinge, die ich als wichtig und Neuwissen erachte. Bekannte Elemente werden lediglich zum Teil der Vollständigkeit halber aufgeführt.

1. Digital Games

Ludology

Play

Game

Types of games

Genre critique (Järvinen)

Motivation

Emotions

Engagement

Flow

Social play

Player communities

2. Social Media, Social Context

Web 2.0 (O'Reilly)

Social Media service (MacKenzie)

Social Media platform

Social Media service / platform instance

Social Software

CSCW software

Social Media

Social Media classes

Communication

Social Media vs. Social games

social ties

Context

Social computing

3. SNA: Social network analysis

Clustering coefficient

Centrality

Vertex -> edge graph

Vitality

Random Walk (RWB) / current flow

Feedback centrality

4. SNA: Dense subnetworks

Groups

Clique

N-cliques, N-clubs, N-clans

N-Plex

N-Core

LS-Sets

Lambda-Sets

Cohesion

5. SNA: Graph Clustering

Quality measures

Clustering Algorithms

Modularity

6. Data Mining: Metric Clustering

Profile data

Types of clusterings

K-means

DBSCAN

Fuzzy K-means

GMM (Gaussian Mixture models)

7. Real world Networks: Properties & Models

Properties

Random Graph models

Models of network growth

Processes on Networks

8. Spatial properties of social relations

Kleinberg Model

9. Social signal processing

Processing chain

Social intelligence (IT System)

Socially aware computing

Reality Mining (Alex Pentland)

Definitions

Gestures & Posture

Personality Traits Encoding Systems

Face & Eye Behaviour

Space & Environment

10. Game Theory

Basics

Symmetric 2x2 Games

Strategic Form Games

Multi Stage Games